![]() I thought it would be a very immersive shot but the depth map flicker made the buildings look like they were vibrating and wobbling all over the place, it gave me nausea very quickly and I usually have no problem spending hours in VR. For instance, I tried to apply this to video from a camera doing a dolly move near several skyscrapers. ![]() The transformed stereo perspective flickers following the luminance flicker in the depth map. Treating each frame individually results (generally) in a lot of flicker in the depth map (if you play the depth map images as a video itself this is clear). The problem is temporal coherence in the depth maps from frame to frame. The results for stills can be good in VR goggles sometimes, but it is not very robust for video where we generate the stereo images frame by frame. ![]() I have experimented with this too also using MiDaS and some other tools, just like OP demonstrated. ![]()
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